I managed to build a ChibiOS/RT 3.x and uGFX 2.2 project for the STM32F429i-Discovery using external Makefiles but I couldn't try it out yet. Just so you know that there is some progress.
Sorry for the long delays.
~ Tectu
Search found 1226 matches
- Wed Mar 18, 2015 8:10 am
- Forum: User Projects
- Topic: Em::Blocks project template
- Replies: 51
- Views: 31134
- Sun Mar 15, 2015 11:15 pm
- Forum: General Support
- Topic: Menu implementation in ChibiOS. Need advice.
- Replies: 4
- Views: 2982
Re: Menu implementation in ChibiOS. Need advice.
As Giovanni already mentioned multi-threaded GUIs are a really bad idea. No matter how complex the GUI, it should always be a single thread. Even very big and well known libraries such as the Qt library are single-threaded. Note that (in case of you're using it) uGFX itself uses just one thread for ...
- Sun Mar 15, 2015 10:57 am
- Forum: User Projects
- Topic: Em::Blocks project template
- Replies: 51
- Views: 31134
Re: Em::Blocks project template
Sure, I guess it would just be a matter of 20 minutes. The problem is that I am a very busy man and ChibiOS/RT is sadly not my priority number one.
I will not have time until Wednesday but if it is really that important for you I will try to get it done then.
~ Tectu
I will not have time until Wednesday but if it is really that important for you I will try to get it done then.
~ Tectu
- Sat Mar 14, 2015 10:24 am
- Forum: User Projects
- Topic: Em::Blocks project template
- Replies: 51
- Views: 31134
Re: Em::Blocks project template
I wanted to set up the project and give it a go but sadly I run into some Em::Blocks problem that I couldn't resolve yet (due to time issues). I'm sorry.
~ Tectu
~ Tectu
- Fri Mar 13, 2015 7:31 pm
- Forum: Development and Feedback
- Topic: [POLL] ChibiOS 3.0, complete enough for release?
- Replies: 6
- Views: 3831
Re: [POLL] ChibiOS 3.0, complete enough for release?
I have to admit that I myself did not use ChibiOS/RT 3.0 in a real personal project so far. However, I have had many experiences with it due to the work on uGFX. So far I did never experience any issues and everything worked very well. Furthermore I can tell that most uGFX users that use ChibiOS/RT ...
- Sun Mar 01, 2015 12:46 am
- Forum: User Projects
- Topic: Em::Blocks project template
- Replies: 51
- Views: 31134
Re: Em::Blocks project template
Wow, that's a wish list :D I'll see what I can do. Obviously my primary focus is on providing examples using both ChibiOS/RT and uGFX to drive displays. However, to get there I have to build some project templates and blinking LED examples myself first anyway. I can share those without any problems....
- Sat Feb 28, 2015 12:58 pm
- Forum: User Projects
- Topic: Em::Blocks project template
- Replies: 51
- Views: 31134
Re: Em::Blocks project template
Chudik wrote:That would be great!!! I hope there will be projects for ChibiOS v.3.0 too.
Anything special you would like to see? I have most of the common ST & Olimex boards here.
~ Tectu
- Fri Feb 27, 2015 8:10 pm
- Forum: User Projects
- Topic: Em::Blocks project template
- Replies: 51
- Views: 31134
Re: Em::Blocks project template
Hello Gerard! I am very ashamed and confused at the same time. Since when is this feature there? If this feature works nicely I will totally move to Em::Blocks to do 100% of my embedded development. Therefore I will provide a ton of ChibiOS/RT + uGFX examples and demo projects within the following w...
- Mon Feb 23, 2015 6:22 pm
- Forum: STM32 Support
- Topic: STM32F429I-Disco with SDCard
- Replies: 11
- Views: 5999
Re: STM32F429I-Disco with SDCard
I can't find anything in the documentation provided here http://www.st.com/web/catalog/tools/FM116/SC959/SS1532/PF259090 . When you decide to use SDIO (which I highly recommend as it is the standard) then you don't have a choice. There is only one set of SDC pins on the STM32. When you want to use ...
- Mon Feb 23, 2015 5:56 pm
- Forum: STM32 Support
- Topic: STM32F429I-Disco with SDCard
- Replies: 11
- Views: 5999
Re: STM32F429I-Disco with SDCard
If you're interested: As soon as your SD card is working inside of the ChibiOS/RT framework you can use the GFILE module of the uGFX library to easily handle your files. Most uGFX items provide a highlevel GFILE API that makes it super easy to display images, save and restore calibration data etc. ~...